Imagine, if you will, a life of false Identity, false friendships, secrets, lies, and deception. That is what "Conspiracy" is all about, the life of a spy. Sound interesting? There's more. You can live it. Well, partially, and without using too much of your valuable time. If the title of this page hadn't given it away this is an RPG, but it uses E-mail. Want to know more? Read further.
Overview
This game is made for fast lives and quick deaths of charectors, live longer than a month and you'll earn a lot of respect. The short life span of most charectors is good and bad. The good is that it keeps everything churning and you'll never be sure who works for who or who will stab you when you turn your back.
How does the game play you ask? Well the rules are on this sight but I'll give a little sort of preview. You're a spy and you work for a government, or for severel governments or for other spies, it's your choice. In addition to having a specific contractor, or contractors, you have a specific basic function, your "job." There are currently six governments and about that many jobs, but this game does not remain the same. From player input and things that the GM (me) see the game will constantly change. For example: more governments will be added, more items will be created, governments tollerence for each other will change, and more things will evolve.
For the rest of the rules click the below link.
I would like to ask anyone that has read the rules and wants to join to sign up for the game. All you have to do is click the below link and fill out the charector sheet that will apear on the next page.
If you decide you're too lazy to create your own charector click the below link for some basic sort of charectors for each profession.
This page and this game are both written by Matthew Casey.