Informants are a necessary tool for the game, and being one can make you prosperus. The downside is you have to live long enough to build up, so one big mistake and you're screwed. An upside in a downside, where there won't be many informants due to their likely short lifespan you'll get about 50% of all information contracts going through the game.
Once given a chance to build up Informants could be very powerful. Imagaine this, you ask a person in the game to get you information on the brits, he happens to be a brit, you happen to be dead.

Skills

Mind Power/3
Persuation/4
Hackery/3

Items

(x1)File bug
Computer

Numbers

Combat:7,2
Mind:9,0
Theft:6,3
Hackery:9,0

Sensitivity levels

level 1(1x): Being asked for "a favor"

level 2(2x): Being offered the "job of a lifetime"

level 3(3x): Asking of Country information

level 4(4x): (this would be supplied by GM)

level 5(5x): (this would be supplied by GM)