Informants are a
necessary tool for the game, and being one can make you
prosperus. The downside is you have to live long enough to build
up, so one big mistake and you're screwed. An upside in a
downside, where there won't be many informants due to their
likely short lifespan you'll get about 50% of all information
contracts going through the game.
Once given a chance to build up Informants could be very
powerful. Imagaine this, you ask a person in the game to get you
information on the brits, he happens to be a brit, you happen to
be dead.
Skills
Mind Power/3
Persuation/4
Hackery/3
Items
(x1)File bug
Computer
Numbers
Combat:7,2
Mind:9,0
Theft:6,3
Hackery:9,0
Sensitivity levels
level 1(1x): Being asked for "a favor"
level 2(2x): Being offered the "job of a lifetime"
level 3(3x): Asking of Country information
level 4(4x): (this would be supplied by GM)
level 5(5x): (this would be supplied by GM)